Here’s the build for september. (Click the cat to play! Left and right steer, Up boosts) I’ve been spending a lot of time figuring out Unity’s GUI system works. Unity uses an immediate mode GUI, which is rare – all of the GUIs that I’ve built or used in the past have been very heavily [...]
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Hrmmm. Turns out #unity3d's GUI stuff is achingly slow on an #iOS device. Probably should have tested that sooner … 6 months ago
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@shanemang Hi! It's coming along at a slow and steady pace. We're planning on posting the Vertical Slice the first week of November. 7 months ago
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September Build, read it here: http://t.co/CKJk3fw 8 months ago
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I think I might just be getting the hang of #unity3d's wonky GUI system :) 9 months ago
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At long last. . . a build!, read it here: http://wp.me/p1zau3-1v 9 months ago
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For a C++ programmer, C# reflection stuff is mindblowing. You can iterate over all classes in a namespace and instantiate them?! Wow!! 10 months ago
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It's PROGRAMMIN' TIME! 10 months ago
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State of the Cat, read it here: http://wp.me/p1zau3-1p 11 months ago
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