When you’re designing a game, you have to be ready to throw out a lot of work. Many ideas sound great on paper, but fall flat when you actually play them. We’ve been prototyping various ideas for the past couple of months, all of which have turned out less than stellar. We’re pretty sure that [...]
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Dino Tweets!
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Hrmmm. Turns out #unity3d's GUI stuff is achingly slow on an #iOS device. Probably should have tested that sooner … 6 months ago
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@shanemang Hi! It's coming along at a slow and steady pace. We're planning on posting the Vertical Slice the first week of November. 7 months ago
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September Build, read it here: http://t.co/CKJk3fw 8 months ago
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I think I might just be getting the hang of #unity3d's wonky GUI system :) 9 months ago
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At long last. . . a build!, read it here: http://wp.me/p1zau3-1v 9 months ago
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For a C++ programmer, C# reflection stuff is mindblowing. You can iterate over all classes in a namespace and instantiate them?! Wow!! 10 months ago
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It's PROGRAMMIN' TIME! 10 months ago
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State of the Cat, read it here: http://wp.me/p1zau3-1p 11 months ago
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