Here’s the build for september. (Click the cat to play! Left and right steer, Up boosts)
I’ve been spending a lot of time figuring out Unity’s GUI system works. Unity uses an immediate mode GUI, which is rare – all of the GUIs that I’ve built or used in the past have been very heavily object oriented.
Gord’s been working on. . . well. . . all of the art for the game. Seriously, we even have character animation now
The music in the front end it by my friend Matt Reimer, who is an local musician, web guru, and all-around awesome guy.
The level design in this build is only placeholder. We’ve been trying to get the boring parts of the game done first.